Hunchometer

Read the room.
Find the spot.

One player sees a hidden target on a dial and gives a one-line clue. Everyone else talks it out and drags the needle to where they think it is.

Start a room

You'll get a code and link to share. 2–12 players, each on their own device.

Join a room

One screen

Sharing a single screen in the same room, or on a video call? Play pass-and-play with no network at all.

How to play

  1. Everyone is on one team. Each round one player is the clue giver; everyone else guesses. The role rotates.
  2. Scale. The round gets a scale with two ends, like Cold ↔ Hot. The clue giver may draw one or write their own.
  3. Spin. A wheel spins and hides a scoring zone somewhere on the dial. Only the clue giver can see it.
  4. Clue. The clue giver types a short clue that points to the zone's center. For a target just right of the middle on Cold ↔ Hot, "a warm bath" might work.
  5. Guess. Guessers discuss and drag the needle. When you agree, press Lock in.
  6. Score. Center band = 4 points, either side = 3, outer bands = 2, outside the zone = 0. Points add up across rounds.

No visible scales? Your group agrees on the two ends out loud before the clue.